1     Version

V2.1

2     Functions

Entity Dialogue Processing (MMC-EDP):

  1. Receives:
    • Audio-Visual Scene Geometry.
    • Entity ID
    • ID of Visual Instance and ID of Audio Instance the Entity refers to.
    • Personal Status
    • Text or Translated Text
    • Meaning of the Text of the Entity the Machine is communicating with.
  2. Produces , based on Input Data:
    1. Its own Machine ID
    2. Machine Text
    3. Machine Personal Status.

3      Reference Architecture

Figure 1 depicts the Reference Architecture of the Entity Dialogue Processing AIM.

Figure 1 – Entity Dialogue Processing

4      I/O Data

Table 1 specifies the Input and Output Data of the Entity Dialogue Processing AIM.

Table 1 – I/O Data of the Entity Dialogue Processing AIM

Input Description
Audio-Visual Scene Geometry The Geometry produced by either the AV Scene Integration and Description or the Audio-Visual Front-End.
Entity ID A string identifying the Entity the Machine is communicating with.
Audio Instance Identifier ID of the Audio Object the Entity refers to.
Visual Instance Identifier ID of the Visual Object indicated by the Entity.
Personal Status Personal Status of the Entity the Machine is communicating with.
Input or Refined Text Text or Refined Text from the Entity the Machine is communicating with.
Translated Text Translated Text of the Entity the Machine is communicating with.
Meaning Descriptors of Text and/or Translated Text of the Entity the Machine is communicating with.
Output Description
Machine ID A string identifying the ID of the Avatar the Machine uses as input to the Personal Status Display.
Machine Text Text produced by the Machine in response to the Communication Item emitted by the Entity and its Context.
Machine Personal Status The Personal Status the Machine intends to add to its Modalities.

5      SubAIMs

No SubAIMs.

6     JSON Metadata

https://schemas.mpai.community/MMC/V2.1/AIMs/EntityDialogueProcessing.json