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Environment

1        Introduction

This Section collects the Functionalities that refer to Metaverse Environments.

Management
Organisation
Services
Types 
Metaverse-Universe Association

2        Management

This Subsection identifies and defines Functionalities supporting the management of an Environment.

Area 2. Environment
Subarea 2.1 Management
Title 2.1.1 Environment Operation
Description A Metaverse Operator operates a Metaverse Environment.
Comment Operation is carried out within the Metaverse Instance’s Terms of Service or DAO’s governance rules as typically enabled by Smart Contracts.
 
Area 2. Environment
Subarea 2.1 Management
Title 2.1.2 Technology import
Description A Metaverse Operator imports Operator-specific technologies to provide Operator-specific Services.
Comment A Metaverse Operator uses a custom-made plug-in to provide a Service.

3        Organisation

This Subsection identifies and defines Functionalities supporting the operation of an Environment.

Area 2. Metaverse Environment
Subarea 2.2 Organisation
Title 2.2.1 Environment rules
Description A Metaverse Operator sets the rules of their Metaverse Environment, and/or the Services offered.
Comment An Environment may be run by a community with strong behavioural or ethical principles that they want to see enforced in their Environment.

The Metaverse Environment publishes the rules.

4        Services

This Subsection identifies and defines Functionalities supporting the Services provided by an Environment.

Area 2. Metaverse Environment
Subarea 2.3 Services
Title 2.3.1 Dispute resolution
Description A Metaverse Environment offers a basic dispute resolution service.
Comment A User may wish to choose a practical shortcut to resolve a dispute about matters related to a Metaverse Environment.
 
Area 2. Metaverse Environment
Subarea 2.3 Services
Title 2.3.2 Policing/surveillance/monitoring
Description A Metaverse Environment exercises policing/surveillance/monitoring.
Comment A Metaverse Manager may sanction a User who has concocted false Data.
 
Area 2. Metaverse Environment
Subarea 2.3 Services
Title 2.3.3 Virtual secretary
Description A Metaverse Environment provides virtual secretarial services.
Comments A virtual secretarial service summarises participants’ utterances in human readable form. The summary includ verbal and non-verbal components.

5        Types

This subsection identifies and defines Functionalities supporting different types of a Metaverse Environment.

Area 2. Metaverse Environment
Subarea 2.4 Types
Title 2.4.1 Private Environment
Description Certain Users are allowed to access, and other Users are precluded from accessing a Private Metaverse Environment.
Comment If the Metaverse Environment is Public, any User is allowed to access the Environment, but may not necessarily access every Object.
Area 2. Metaverse Environment
Subarea 2.4 Types
Title 2.4.2 Persistent Environment
Description A Persistent Metaverse Environment is Persistent continues to evolve irrespective of whether there are Users in it or not.
Comment A company meeting room in a Metaverse Environment, or a public square may be Persistent. A space created by two humans who need to chat and that is closed after the space is no longer in use may be Ephemeral.
 
Area 2. Metaverse Environment
Subarea 2.4 Types
Title 2.4.3 Twin Environment
Description A Twin Metaverse Environment replicates aspects of a Universe Environment.
Comment A room and a human in a Universe Environment may be replicated as is in a Metaverse Environment. Alternatively, an Environment can be Original in the sense that it does not refer to any Universe Environment.

6        Metaverse-Universe Association

This subsection identifies and defines Functionalities supporting construction, operation, and use of a Twin Environment.

Area 2. Metaverse Environment
Subarea 2.5 Metaverse-Universe Association
Title 2.5.1 Twin Environment features
Description A Twin Environment is constructed, operated, and used as a replica of a Universe Environment for some specific function.
Comment Examples of Universe Environment are:

1.      A space affected by fire (Smart Firefighting).

2.      An inhabited area (Smart City).

3.      A transportation system (Intelligent Transport System).

4.      A manufacturing shop floor (Smart Manufacturing).

5.      A space where a company operates.

6.      A real estate item.

7.      A space intended for agriculture.

8.      An educational institution.

9.      A healthcare institution.

10.  A potential battlefield.

 
Area 2. Metaverse Environment
Subarea 2.5 Metaverse-Universe Association
Title 2.5.2 Object Perception
Description A Metaverse Environment makes perceptible Entities of a Universe Environment.
Comment Object types include audio, visual, touch, smell, and taste.
 
Area 2. Metaverse Environment
Subarea 2.5 Metaverse-Universe Association
Title 2.5.3 Twin Environment Delay
Description A User of a Twin Environment does not perceive a delay as much as theyfo not  perceive delay in a Universe Environment.
Comment The arm of a human represented and rendered as the arm of a Digitised Human in a Metaverse Environment is perceived as moving synchronously with the original arm in the Universe Environment.
 
Area 2. Metaverse Environment
Subarea 2.5 Metaverse-Universe Association
Title 2.5.4 Consistency with Universe
Description A Metaverse Environment is consistent with a Universe Environment.
Comment A Metaverse Environment mirroring a Universe Environment provides an Experience that is consistent with the Experience a User might have in that Universe Environment.

The Experience may not be consistent if the Metaverse Environment seeks to provide an a partially alternative Experience, e.g., a Universe Environment on the Moon.

 
Area 2. Metaverse Environment
Subarea 2.5 Metaverse-Universe Association
Title 2.5.5 Metaverse-Universe Misalignment
Description A Metaverse compensates temporary misalignments of its State with a Universe Environment.
Comment A neural network may be trained using past data patterns to compensate for or recover from a temporary loss of data from the User’s Universe Environment, e.g., because of a temporary network discontinuity.
 
Area 2. Metaverse Environment
Subarea 2.5 Metaverse-Universe Association
Title 2.5.6 Universe-to-Metaverse linkage
Description A Metaverse Environment is linked with a Universe Environment through a digital representation of that Universe Environment that is suitable for the Metaverse Environment’s purpose.
Comment A Metaverse Environment may use a map of a Universe Environment with the degree of accuracy appropriate for the intended application, so that an event happening in the latter, such as the presence of a Device within range of a key point, triggers the rendering of an Object/Scene on the Device. The mapping may be provided by a third party.
 
Area 2. Metaverse Environment
Subarea 2.5 Metaverse-Universe Association
Title 2.5.7 Metaverse-to-Universe feedback
Description The evolution of a Metaverse Environment associated with a Universe Environment is fed back into the Universe Environment.
Comment 1.      A specific event in the Metaverse Environment may cause a display in the Universe Environment or generate a perceivable signal to show an alarm.

2.      The Digital Twin of a Universe Environment detects an anomaly in the Data received from a Universe Environment and generates an alert in another Universe Environment.

 
Area 2. Metaverse Environment
Subarea 2.5 Metaverse-Universe Association
Title 2.5.8 Metaverse access about the Universe
Description A User accesses a Twin Environment to obtain information about the Universe Environment.
Comment A human in a queue can know their position in the queue by visiting the Twin Environment of the Universe Environment where there is the queue.

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