1 Definition | 2 Functional Requirements | 3 Syntax |
4 Semantics | 5 Conformance Testing | 6 Performance Assessment |
1 Definition
A Data Type representing the arrangement of the Objects of a Scene that may include Objects and sub-scenes in a hierarchical fashion.
2 Functional Requirements
Scene Geometry may reference Objects and Scenes in a hierarchical fashion.
Scenes may be hierarchical, i.e., they may contain Objects and Scenes.
The following Table gives the Media Type-dependent Scene Geometries.
Scene Geometry name | Acronym | JSON |
3DModel Scene Geometry | OSD-3BS | Link |
Audio Scene Geometry | OSD-ABS | Link |
Audio-Visual Scene Geometry | OSD-MBS | Link |
LiDAR Scene Geometry | OSD-LBS | Link |
Offline Map Scene Geometry | OSD-OBS | Link |
RADAR Scene Geometry | OSD-RBS | Link |
Speech Scene Geometry | OSD-SBS | Link |
Ultrasound Scene Geometry | OSD-UBS | Link |
Visual Basic Geometry | OSD-VBS | Link |
3 Syntax
https://schemas.mpai.community/OSD/V1.3/data/SceneGeometry.json
4 Semantics
Label | Size | Description |
Header | N1 Bytes | Scene Geometry Header |
– Standard-SceneGeometry | 9 Bytes | The characters “OSD-SCG-V” |
– Version | N2 Bytes | Major version – 1 or 2 characters |
– Dot-separator | 1 Byte | The character “.” |
– Subversion | N3 Bytes | Minor version – 1 or 2 characters |
MInstanceID | N4 Bytes | Identifier of M-Instance. |
SceneGeometryID | N5 Bytes | Identifier of Scene Geometry. |
SceneGeometrySpaceTime | N6 Bytes | Space and Time of Scene Geometry. |
ObjectCount | N7 Bytes | Number of Objects in Scene. |
Objects[] | N8 Bytes | Set of Objects. |
– ObjectID | N9 Bytes | Qualifiers of Object. |
– ObjectSpaceTime | N10 Bytes | Space Time of Object. |
SubSceneCount | N11 Bytes | Number of Sub-Scenes in Scene. |
SubScenes[] | N12 Bytes | Set of Scenes. |
– SubSceneID | N13 Bytes | ID of Sub-Scene. |
– SubSceneSpaceTime | N14 Bytes | Space Time of Sub-Scene. |
DescrMetadata | N15 Bytes | Descriptive Metadata |
5 Conformance Testing
A Data instance Conforms with Scene Geometry (OSD-SCG) V1.3 if:
- The Data validates against the Visual Scene Geometry’s JSON Schema.
- All Data in the Visual Scene Geometry’s JSON Schema
- Have the specified type
- Validate against their JSON Schemas
- Conform with their Data Qualifiers.