1. Definition | 2. Functional Requirements | 3. Syntax | 4. Semantics |
1. Definition
Real Environment Data In (RE Data In) consists of a wide variety of Data Types extracted from the Real Environment including the Scene (Performers and Stage or Performance Set), Participants, and Operators.
2. Functional Requirements
1 Performance Data
Data collected from performers and scene including the stage:
- Lighting fixtures
- Special effects
- Audio and video sources
- Volumetric performers and objects.
- Motion captured performers and objects.
- LiDAR captured performers and objects.
- Biometric sensors.
- Miscellaneous sensors (encoders, trackers, and status flags).
2 Participants Data
Data collected from participants, including:
- Audio and video sources
- Volumetric of participants
- LiDAR of participants
- Data semantics for apps and controllers.
- Biometric sensors.
- Miscellaneous sensors (encoders and trackers).
3 Operator Data
Data collected from operator consoles:
- Lighting
- Special effects
- Audio and video consoles
- DJ and VJ consoles
- Data semantics for equipment.
- Show control consoles.
3. Syntax
4. Semantics
Label | Size | Description |
Header | N1 Bytes | Header |
– Standard- | 9 Bytes | The characters “CAE-ECS-V” |
– Version | N2 Bytes | Major version – 1 or 2 characters |
– Dot-separator | 1 Byte | The character “.” |
– Subversion | N3 Bytes | Minor version – 1 or 2 characters |
MInstanceID | N4 Bytes | Identifier of M-Instance. |
ID | N5 Bytes | Identifier of |
SpaceTime | N7 Bytes | Space-Time info of CogState. |