1. Definition 2. Functional Requirements 3. Syntax 4. Semantics

1. Definition

All data from the VE formatted per the Virtual Venue Specification and the ensemble of Control Data, compliant with the VE Venue Specification, generated from the Action Generation AIM that directs the correct routing, mapping, and/or application of the VE Data within the Virtual Environment.

2. Functional Requirements

  1. Data
    1. Avatar data, e.g. skeleton, texture data, volumetric.
    2. Object data, e.g. texture data, volumetric, mesh deformation.
    3. Video data consisting of multiple video streams to be displayed in the Virtual Venue, e.g. video mapped to meshes, sky boxes, virtual screen.
    4. Audio data consisting of multiple audio streams to be fed to different audio virtual audio sources, e.g. avatars, objects, environments.
    5. Lighting data, e.g. light source intensity, position, orientation.
    6. Haptic data.
    7. FX data, e.g. wind or fog velocity/direction, physics simulation data, fire intensity/position/orientation.
  2. Control Data
    1. Avatar behaviour, e.g., avatar data routing, placement, behavioural scripts.
    2. Object behaviour, e.g., object data routing, placement, behavioural scripts.
    3. Video, e.g., video routing, mapping parameters.
    4. Audio, e.g., audio routing, audio parameters.
    5. Lighting commands, e.g., routing, placement, lighting type.
    6. Haptic commands, e.g., device routing, haptic parameters.
    7. FX commands, e.g., FX placement, type, instance, parameters.

3. Syntax

4. Semantics

Label Size Description
Header N1 Bytes Header
– Standard- 9 Bytes The characters “CAE-ECS-V”
– Version N2 Bytes Major version – 1 or 2 characters
– Dot-separator 1 Byte The character “.”
– Subversion N3 Bytes Minor version – 1 or 2 characters
MInstanceID N4 Bytes Identifier of M-Instance.
ID N5 Bytes Identifier of
SpaceTime N7 Bytes  Space-Time info of CogState.