1. Definition 2. Functional Requirements 3. Syntax 4. Semantics

1. Definition

All data from the VE formatted per the Virtual Venue Specification.

2. Functional Requirements

  1. Avatar data, e.g. skeleton, texture data, volumetric.
  2. Object data, e.g. texture data, volumetric, mesh deformation.
  3. Video data consisting of multiple video streams to be displayed in the Virtual Venue, e.g. video mapped to meshes, sky boxes, virtual screen.
  4. Audio data consisting of multiple audio streams to be fed to different audio virtual audio sources, e.g. avatars, objects, environments.
  5. Lighting data, e.g. light source intensity, position, orientation.
  6. Haptic data.
  7. FX data, e.g. wind or fog velocity/direction, physics simulation data, fire intensity/position/orientation.

3. Syntax

4. Semantics

Label Size Description
Header N1 Bytes Header
– Standard- 9 Bytes The characters “CAE-ECS-V”
– Version N2 Bytes Major version – 1 or 2 characters
– Dot-separator 1 Byte The character “.”
– Subversion N3 Bytes Minor version – 1 or 2 characters
MInstanceID N4 Bytes Identifier of M-Instance.
ID N5 Bytes Identifier of
SpaceTime N7 Bytes  Space-Time info of CogState.