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Chapter 4 of [1] has collected Use Cases from 18 application areas:
Table 1 – Application areas of Metaverse Use Cases
Automotive | Defence | Education | Enterprise | eSports | Events |
Finance | Food | Gaming | Healthcare | Hospitality | Professional training |
Real estate | Remote work | Retail | Social media | Travel | Virtual spaces |
It has also analysed in depth 11 workflows:
- Attend a Metaverse Event.
- Buy a personal wearable.
- Buy the real twin of an Object.
- Establish a Metaverse Environment.
- Interact with a Metaverse Call Centre.
- Navigate a 3D Object.
- Relax in a Metaverse Environment.
- Social gathering across Metaverse Environments.
- Train Metaverse Hospital staff.
- Visit a Metaverse Environment.
- Work in a Metaverse Environment.
Chapter 8 of [2] has further described and analysed the following Use Cases:
- Virtual Lecture
- Virtual Meeting
- Hybrid working
- eSports Tournament
- Virtual performance
- AR Tourist Guide
- Virtual Dance
- Virtual Car Showroom.
- Drive a Connected Autonomous Vehicle.
While the identified Use Cases and Workflows cannot be considered exhaustive of the potential Metaverse Use Cases, they do represent a significant range of application domains.
Respondents to the Call for Technologies [4] are invited comment on these and/or propose new Use Cases.
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