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Chapter 4 of [1] has collected Use Cases from 18 application areas:

Table 1 – Application areas of Metaverse Use Cases

Automotive  Defence  Education  Enterprise  eSports  Events
Finance  Food  Gaming  Healthcare  Hospitality Professional training
Real estate  Remote work  Retail  Social media  Travel  Virtual spaces

It has also analysed in depth 11 workflows:

  1. Attend a Metaverse Event.
  2. Buy a personal wearable.
  3. Buy the real twin of an Object.
  4. Establish a Metaverse Environment.
  5. Interact with a Metaverse Call Centre.
  6. Navigate a 3D Object.
  7. Relax in a Metaverse Environment.
  8. Social gathering across Metaverse Environments.
  9. Train Metaverse Hospital staff.
  10. Visit a Metaverse Environment.
  11. Work in a Metaverse Environment.

Chapter 8 of [2] has further described and analysed the following Use Cases:

  1. Virtual Lecture
  2. Virtual Meeting
  3. Hybrid working
  4. eSports Tournament
  5. Virtual performance
  6. AR Tourist Guide
  7. Virtual Dance
  8. Virtual Car Showroom.
  9. Drive a Connected Autonomous Vehicle.

While the identified Use Cases and Workflows cannot be considered exhaustive of the potential Metaverse Use Cases, they do represent a significant range of application domains.

Respondents to the Call for Technologies [4] are invited comment on these and/or propose new Use Cases.

 

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