Definition
Visual Geometry
A Data Type representing the spatial arrangement of the Visual Objects of a Scene.
Syntax
https://schemas.mpai.community/OSD/V1.0/data/VisualSceneGeometry.json
Semantics
| Label | Size | Description |
| HEADER | 9 Bytes | |
| · Standard | 7 Bytes | The string OSD-VSD |
| · Version | 1 Byte | Major version |
| · Subversion | 1 Byte | Minor |
| VSDID | 16 Bytes | UUID Identifier of the total sequence of Visual Scene Geometries (uuid). |
| Time | 17 Bytes | Collects various data expressed with bits. |
| · TimeType | 0 bit | 0=Relative: time starts at 0000/00/00T00:00
1=Absolute: time starts at 1970/01/01T00:00. |
| · Reserved | 1-7 bits | reserved |
| · StartTime | 8 Bytes | Start time of current Visual Scene Descriptors (in microseconds). |
| · EndTime | 8 Bytes | End time of current Visual Scene Descriptors (in microseconds). |
| VisualObjectCount | 1 Byte | Number of Visual Objects in Visual Scene. |
| VisualObjectsData | N1 Bytes | Data associated to each Visual Object. |
| · VisualObjectID | 1 Byte | ID of a specific Visual Object in a Visual Scene. |
| · SpatialAttitude | N2 Bytes | N2=N1-N3-3 |