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Environment
1 Introduction
This Section collects the Functionalities that refer to Metaverse Environments.
Management
Organisation
Services
Types
Metaverse-Universe Association
2 Management
This Subsection identifies and defines Functionalities supporting the management of an Environment.
Area | 2. Environment |
Subarea | 2.1 Management |
Title | 2.1.1 Environment Operation |
Description | A Metaverse Operator operates a Metaverse Environment. |
Comment | Operation is carried out within the Metaverse Instance’s Terms of Service or DAO’s governance rules as typically enabled by Smart Contracts. |
Area | 2. Environment |
Subarea | 2.1 Management |
Title | 2.1.2 Technology import |
Description | A Metaverse Operator imports Operator-specific technologies to provide Operator-specific Services. |
Comment | A Metaverse Operator uses a custom-made plug-in to provide a Service. |
3 Organisation
This Subsection identifies and defines Functionalities supporting the operation of an Environment.
Area | 2. Metaverse Environment |
Subarea | 2.2 Organisation |
Title | 2.2.1 Environment rules |
Description | A Metaverse Operator sets the rules of their Metaverse Environment, and/or the Services offered. |
Comment | An Environment may be run by a community with strong behavioural or ethical principles that they want to see enforced in their Environment.
The Metaverse Environment publishes the rules. |
4 Services
This Subsection identifies and defines Functionalities supporting the Services provided by an Environment.
Area | 2. Metaverse Environment |
Subarea | 2.3 Services |
Title | 2.3.1 Dispute resolution |
Description | A Metaverse Environment offers a basic dispute resolution service. |
Comment | A User may wish to choose a practical shortcut to resolve a dispute about matters related to a Metaverse Environment. |
Area | 2. Metaverse Environment |
Subarea | 2.3 Services |
Title | 2.3.2 Policing/surveillance/monitoring |
Description | A Metaverse Environment exercises policing/surveillance/monitoring. |
Comment | A Metaverse Manager may sanction a User who has concocted false Data. |
Area | 2. Metaverse Environment |
Subarea | 2.3 Services |
Title | 2.3.3 Virtual secretary |
Description | A Metaverse Environment provides virtual secretarial services. |
Comments | A virtual secretarial service summarises participants’ utterances in human readable form. The summary includ verbal and non-verbal components. |
5 Types
This subsection identifies and defines Functionalities supporting different types of a Metaverse Environment.
Area | 2. Metaverse Environment |
Subarea | 2.4 Types |
Title | 2.4.1 Private Environment |
Description | Certain Users are allowed to access, and other Users are precluded from accessing a Private Metaverse Environment. |
Comment | If the Metaverse Environment is Public, any User is allowed to access the Environment, but may not necessarily access every Object. |
Area | 2. Metaverse Environment |
Subarea | 2.4 Types |
Title | 2.4.2 Persistent Environment |
Description | A Persistent Metaverse Environment is Persistent continues to evolve irrespective of whether there are Users in it or not. |
Comment | A company meeting room in a Metaverse Environment, or a public square may be Persistent. A space created by two humans who need to chat and that is closed after the space is no longer in use may be Ephemeral. |
Area | 2. Metaverse Environment |
Subarea | 2.4 Types |
Title | 2.4.3 Twin Environment |
Description | A Twin Metaverse Environment replicates aspects of a Universe Environment. |
Comment | A room and a human in a Universe Environment may be replicated as is in a Metaverse Environment. Alternatively, an Environment can be Original in the sense that it does not refer to any Universe Environment. |
6 Metaverse-Universe Association
This subsection identifies and defines Functionalities supporting construction, operation, and use of a Twin Environment.
Area | 2. Metaverse Environment |
Subarea | 2.5 Metaverse-Universe Association |
Title | 2.5.1 Twin Environment features |
Description | A Twin Environment is constructed, operated, and used as a replica of a Universe Environment for some specific function. |
Comment | Examples of Universe Environment are:
1. A space affected by fire (Smart Firefighting). 2. An inhabited area (Smart City). 3. A transportation system (Intelligent Transport System). 4. A manufacturing shop floor (Smart Manufacturing). 5. A space where a company operates. 6. A real estate item. 7. A space intended for agriculture. 8. An educational institution. 9. A healthcare institution. 10. A potential battlefield. |
Area | 2. Metaverse Environment |
Subarea | 2.5 Metaverse-Universe Association |
Title | 2.5.2 Object Perception |
Description | A Metaverse Environment makes perceptible Entities of a Universe Environment. |
Comment | Object types include audio, visual, touch, smell, and taste. |
Area | 2. Metaverse Environment |
Subarea | 2.5 Metaverse-Universe Association |
Title | 2.5.3 Twin Environment Delay |
Description | A User of a Twin Environment does not perceive a delay as much as theyfo not perceive delay in a Universe Environment. |
Comment | The arm of a human represented and rendered as the arm of a Digitised Human in a Metaverse Environment is perceived as moving synchronously with the original arm in the Universe Environment. |
Area | 2. Metaverse Environment |
Subarea | 2.5 Metaverse-Universe Association |
Title | 2.5.4 Consistency with Universe |
Description | A Metaverse Environment is consistent with a Universe Environment. |
Comment | A Metaverse Environment mirroring a Universe Environment provides an Experience that is consistent with the Experience a User might have in that Universe Environment.
The Experience may not be consistent if the Metaverse Environment seeks to provide an a partially alternative Experience, e.g., a Universe Environment on the Moon. |
Area | 2. Metaverse Environment |
Subarea | 2.5 Metaverse-Universe Association |
Title | 2.5.5 Metaverse-Universe Misalignment |
Description | A Metaverse compensates temporary misalignments of its State with a Universe Environment. |
Comment | A neural network may be trained using past data patterns to compensate for or recover from a temporary loss of data from the User’s Universe Environment, e.g., because of a temporary network discontinuity. |
Area | 2. Metaverse Environment |
Subarea | 2.5 Metaverse-Universe Association |
Title | 2.5.6 Universe-to-Metaverse linkage |
Description | A Metaverse Environment is linked with a Universe Environment through a digital representation of that Universe Environment that is suitable for the Metaverse Environment’s purpose. |
Comment | A Metaverse Environment may use a map of a Universe Environment with the degree of accuracy appropriate for the intended application, so that an event happening in the latter, such as the presence of a Device within range of a key point, triggers the rendering of an Object/Scene on the Device. The mapping may be provided by a third party. |
Area | 2. Metaverse Environment |
Subarea | 2.5 Metaverse-Universe Association |
Title | 2.5.7 Metaverse-to-Universe feedback |
Description | The evolution of a Metaverse Environment associated with a Universe Environment is fed back into the Universe Environment. |
Comment | 1. A specific event in the Metaverse Environment may cause a display in the Universe Environment or generate a perceivable signal to show an alarm.
2. The Digital Twin of a Universe Environment detects an anomaly in the Data received from a Universe Environment and generates an alert in another Universe Environment. |
Area | 2. Metaverse Environment |
Subarea | 2.5 Metaverse-Universe Association |
Title | 2.5.8 Metaverse access about the Universe |
Description | A User accesses a Twin Environment to obtain information about the Universe Environment. |
Comment | A human in a queue can know their position in the queue by visiting the Twin Environment of the Universe Environment where there is the queue. |