1 Definition
A Data Type representing the spatial arrangement of the Visual Objects in a Visual Scene.
2 Functional Requirements
Visual Scene Geometry includes:
- The ID of a Virtual Space where it is will be located.
- The ID of the Visual Scene Geometry.
- The number of Visual Objects in the Scene.
- The Visual Scene Space-Time info.
- For each Visual Object:
- The Visual Object Space-Time Attributes.
- The Visual Object Qualifier.
3 Syntax
https://schemas.mpai.community/OSD/V1.1/data/VisualSceneGeometry.json
4 Semantics
Label | Size | Description |
Header | N1 Bytes | Visual Scene Geometry Header |
– Standard-VisualSceneGeometry | 9 Bytes | The characters “OSD-VBG-V” |
– Version | N2 Bytes | Major version – 1 or 2 characters |
– Dot-separator | 1 Byte | The character “.” |
– Subversion | N3 Bytes | Minor version – 1 or 2 characters |
MInstanceID | N4 Bytes | Identifier of M-Instance. |
VisualSceneGeometryID | N5 Bytes | Identifier of the Visual Scene Geometry. |
ObjectCount | N6 Bytes | Number of Objects in Visual Scene |
VisualSceneSpaceTime | N7 Bytes | Space and Time info of Visual Scene Geometry |
VisualSceneGeometryData[] | N8 Bytes | Set of Visual Basic Scene Geometry Data |
– VisualObjectSpaceTime | N9 Bytes | Space-Time info of Visual Object |
– VisualObjectQualifier | N10 Bytes | Visual Object Qualifier |
DescrMetadata | N11 Bytes | Descriptive Metadata |